Nerd Culture: Respecting What Others Enjoy
When I was a kid, being a nerd (and boy, was I ever a nerd) was about loving a lot of different weird stuff. That’s it. You just went out there and loved stuff. The concept of nerd culture wasn’t formed enough “a thing” to do anything else. You’d find things — in the back of book stores, in the bargain bin at K-Mart, in the musty halls of the Compleat Strategist on...
THE SENSE OF THE SLEIGHT OF HAND MAN - PROGRESS!
THE SENSE OF THE SLEIGHT OF HAND MAN continues, struggling towards Bethlehem to be born. The writing is done. Shane is madly laying it all out. I am madly illustrating the last bits. MADNESS. It’s grown and grown. It was supposed to be ~128 pages, and now it looks more like 200+ pages when all is said and done. I’m super excited to share it all with you. So, please spread the...
New Consoles: The End of the Road
Nintendo released the Wii U console in September, and since then, less than 3 million people have bought it. It sold less than 57k in January, making it the worst preforming console to date. Many consider the Wii U console already finished. Sony announced a console that promised “more of everything” without actually showing anything that couldn’t have been shown at the PS3...
New ALAS VEGAS Stretch Goals: Ken Hite and Myself...
At £20,000 a new stretch goal for James Wallis’ Alas Vegas unlocks the awesome scenario KILLING BUGSY SIEGEL by Ken “The Hitman” Hite, as well as color cover paintings for all the campaigns painted by, well…um, me. Pitch in today!
King of Crime Card Game by Smif
Smif did a ton of art for Pyramid back in the day, as well as some books I worked on for SJ Games. His new project, up on Kickstarter now, looks awesome. King of Crime. Pitch in today! http://www.kickstarter.com/projects/150522358/king-of-crime-card-game-bootleg-edition
Keepers' Korner - IMPOSSIBLE LANDSCAPES
Oh, you know, just something I’ve been working on for awhile. I have a ton of these works (the Gilchrist Trust, a book on the Great Race of Yith as DG enemies/allies and a lot more). IMPOSSIBLE LANDSCAPES Wherein Minds are Lost but Truth is Found A Campaign of the King in Yellow, for Delta Green “We shall have a procession of data that Science has excluded. Battalions of the...
Children swarm my Home Office door, like zombie dwarfs Pants full of fresh...– Haiku for a home office sieged by children
"Creating Stuff is Hard"
This quote has haunted me during my career of writing, art and creation. It was uttered by an unnamed individual at the beginning of a huge video game project, to me and an associate. We just kind of sat there and tried to wrap our heads around the stupid. We finally said: yeah, no shit, what did you think we were doing? Initially, this guy’s comment filled me with a deep, deep,...
Keeper's Korner - Running Masks of Nyarlathotep
I’ve run the legendary MASKS OF NYARLATHOTEP four times (and been in it twice!), but in a real sense, you only get one real shot at it. It is the holy grail of horror, and in my opinion the best, most frightening, atmospheric, awesomely realized campaign for any game. I could sit and read it again, and again, and still find something new each time. Here are some of the lessons...
James Wallis' ALAS VEGAS Kickstarter
James Wallis is just one of those guys, you know? He creates great stuff. I was lucky enough to help him out a couple of times (I created the cover to De Profundis, the excellent Lovecraftian letter writing game). I have a deep love for The Extraordinary Adventures of Baron Munchausen, his over the top storytelling game. Now, he’s back with Alas Vegas. “Ocean’s Eleven...
Delta Green: Creepiness, a How To Guide
I have played in many (many, many) Call of Cthulhu games. All but a very few have failed — at some point — to creep me out. It’s hard to play without guessing where a scenario might be going, especially with such a long and deep history with the game and creating for it. Still, there’s always some magic. And those few scenarios that did frighten me… wow. Those few have made all the...
America's Delusion: Fiction Causing Fact
Comic Books cause lewd thoughts. Video games cause violence. Heavy Metal music causes suicide. Scantily clad women in comic books cause sexism. This delusion: that fiction causes fact, is an American creation — though it seems to have spread to other cultures. In America, we blame our problems on other people, on inanimate objects, on simulations, on anything but ourselves. I didn’t do it,...