Dennis Detwiller

Creative Director, Game Designer, Writer, Artist

Clients Include: Activision, Electronic Arts, Viacom, Lightstorm Entertainment, Wizards of the Coast, Nickelodeon, Hasbro, Marvel Comics, DC Comics, Sierra, Vivendi Universal, Ocean Pacific, Radical Entertainment, Emerald City Games, Darkhorse Comics, White Wolf Games, Steve Jackson Games, Hothead Games, PlayFirst, Green Ronin and more.

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Email: dennis.detwiller@me.com
Cell: (415) 999-7402

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Posts tagged Call of Cthulhu

THE SENSE OF THE SLEIGHT OF HAND MAN - PROGRESS!

THE SENSE OF THE SLEIGHT OF HAND MAN continues, struggling towards Bethlehem to be born. The writing is done. Shane is madly laying it all out. I am madly illustrating the last bits. MADNESS.

It’s grown and grown. It was supposed to be ~128 pages, and now it looks more like 200+ pages when all is said and done. I’m super excited to share it all with you. So, please spread the word to people you know. Download the first 88 pages for free below!

THE SENSE OF THE SLEIGHT OF HAND MAN pages 1 to 88.

For those who missed out on the Kickstarter, a print version will be available for general purchase post-launch, once all the contributors have received their copies. 

Keepers’ Korner - IMPOSSIBLE LANDSCAPES

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Oh, you know, just something I’ve been working on for awhile. I have a ton of these works (the Gilchrist Trust, a book on the Great Race of Yith as DG enemies/allies and a lot more). 

 

IMPOSSIBLE LANDSCAPES

Wherein Minds are Lost but Truth is Found

A Campaign of the King in Yellow, for Delta Green

"We shall have a procession of data that Science has excluded. Battalions of the accursed, captained by pallid data that I have exhumed, will march. You’ll read them — or they’ll march."

—Charles Fort

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Keeper’s Korner - Running Masks of Nyarlathotep

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I’ve run the legendary MASKS OF NYARLATHOTEP four times (and been in it twice!), but in a real sense, you only get one real shot at  it. 

It is the holy grail of horror, and in my opinion the best, most frightening, atmospheric, awesomely realized campaign for any game. I could sit and read it again, and again, and still find something new each time.

Here are some of the lessons I’ve learned from running the campaign.

SPOILERS OBVIOUSLY FOLLOW.

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