Dennis Detwiller

Creative Director, Game Designer, Writer, Artist

Clients Include: Activision, Electronic Arts, Viacom, Lightstorm Entertainment, Wizards of the Coast, Nickelodeon, Hasbro, Marvel Comics, DC Comics, Sierra, Vivendi Universal, Ocean Pacific, Radical Entertainment, Emerald City Games, Darkhorse Comics, White Wolf Games, Steve Jackson Games, Hothead Games, PlayFirst, Green Ronin and more.

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Email: dennis.detwiller@me.com
Cell: (415) 999-7402

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Delta Green: Creepiness, a How To Guide

Have You Downloaded the Yellow Sign?

I have played in many (many, many) Call of Cthulhu games. All but a very few have failed — at some point — to creep me out. It’s hard to play without guessing where a scenario might be going, especially with such a long and deep history with the game and creating for it. Still, there’s always some magic.

And those few scenarios that did frighten me… wow. Those few have made all the other games more than worth it.

How do I bring the scares to my Delta Green game?  Read on.

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Philosophy, a Short Story for Delta Green

©2012 Dennis Detwiller

He sits in a green jumpsuit, looking wasted and thin and gray like cardboard. He has a cigarette unlit in his right hand, which is pulled up to his face, scratching his temple with his thumb. He scratches too long. His eyes are lost behind a spray of white-flecked curly brown hair, so I can’t see them. I can’t see him. What’s left of him, at least.

I remember when we were last together. He was standing on top of the boat, a pistol in his hand, screaming and trying to do the right thing. It was like an action movie. But that was a long time ago; two years, maybe? Now it’s a drama, a psychological drama, maybe by Von Trier. Depressing.

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GODLIKE is available again!

I’m super proud to say that after many years, my (and Greg Stolze’s) game of WWII superhero roleplaying in a world on fire, GODLIKE, is available in PDF. My special thanks goes out to the tireless Shane Ivey and his crew for getting it out there (as well as sweating the little things) — and of course to all the contributors!

Head over to RPGnow and grab a copy today!

The Kitchen Sink

Well, in my spare time, I’ve written up a complete report on Roswell combining the Delta Green mythos with classic conspiracy lore. I’m calling it THE KITCHEN SINK.


DEPARTMENT OF DEFENSE

FIELD HEADQUARTERS UNIT

LOS ALAMOS, NEW MEXICO

TOP SECRET/MAJIC

CIRCULATION WITHIN RESTRICTED CHANNELS ONLY

DO NOT COPY

PAGE 1 OF X

PRIORITY: IMMEDIATE

12 FEB 48

MEMORANDUM FOR RECORD

SUBJECT: Complete debriefing of all involved parties in operation: MAJIC/CORONA (OPORD00001). The recovery and investigation of an apparent extraterrestrial vehicle and its occupants. 

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Delta Green: A Night at the Opera

One of the projects that has to wait until THE SENSE OF THE SLEIGHT OF HAND MAN is finished; DELTA GREEN: A NIGHT AT THE OPERA, a collection of scenarios for DELTA GREEN. Here’s the introduction of IN DARKNESS DOUBLED.


In Darkness Doubled

Wherein the Agents learn that an enemy of an enemy, etc… etc…

A Delta Green Adventure for 1 to 4 Agents

©2012 Dennis Detwiller

The Nazi obsession with the occult is known to all; a well-worn memento of conspiracy folklore, tucked right between Bigfoot and alien abduction. It’s so shopworn in fact, that many forget it is true. The Nazis believed that there were supernatural forces at work in the world older and far more powerful than the weak Christian God, and they tried their damnedest to harness such power.

Some succeeded.

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Dead Inside

Hey guys, here’s an excerpt from another book I’m working on. This one about, well, undead — in a manner of speaking.

Let me know what you think.


Dead Inside

©2012 Dennis Detwiller

"The first requisite for immortality is death."

Stanislaw Lec

ONE-Loved Ones

He arrives with the chicken on a December afternoon nine days before Christmas (he has forgotten all about Christmas) pulling into the driveway on Mercred street in a squawk of tires, stepping from the car and stumbling once, twice, dancing in his too big shoes in the snow before sitting down hard and dropping the box, his face lost in a plume of smoke of frozen breath and shadow. Collapsed.

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Delta Green: Night and Water

This is a story of the earliest days of Delta Green which first appeared in the Delta Green fiction anthology, Dark Theaters. It will be reprinted in Delta Green: Failed Anatomies this fall. It concerns the Nazi occult program, the Tillinghast Resonator and other horrors.

The other members of Colonel Stillmans’ group are the focus of the Delta Green novel Denied to the Enemy, available here. 


Delta Green: Night and Water

©2012 Dennis Detwiller

“I’m Colonel Stillman.”

“I don’t give a fuck who you are. What do you want?” 

The sergeant coughed, glancing up from the laborious task of scraping a thin, gray fungus from his powder-soaked foot with a Swiss army knife. He glanced up only long enough to project a contemptuous wave of disinterest at the new arrival. Deciding to duck this situation, the hunched wet ghost of a soldier who had led Stillman to the MP command tent of the Twelfth Army Group disappeared through the flap into the night like a figment of the imagination. 

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Talent Operations Command Bulletin

You, the members of the Talent Operation Groups, represent the American Army’s best chance at counter- acting Hitler’s super-troops—Der Übermenschen. In three years, these super-zealots have cut a swath through Europe, North Africa, and Russia, killing thousands of innocents and tightening Hitler’s iron grip on a growing Reich. With the German attack on the Soviet Union, Hitler’s vision for an empire that stretches from the English Channel to the Ural Mountains is more real than ever. His thirst for steel, oil, and slave labor has forced his hand: Without the riches of the East, Allied analysts estimate that Hitler’s war machine would grind to a halt in less than three years. However, this foolish maneuver has boxed him in between the strongest of the world powers.

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Delta Green: Dealing with Unruly Players

In my experience, there are two types of players. There are players who honestly want to play, and there are those who want to fuck around. Nothing can ruin a Delta Green game MORE than an unruly player who attempts to seize control of the game. The difference between a great game and a mediocre game is cutting your losses early. Players who min-max (if such a thing were really possible in Delta Green), who correct the Keeper, who talk out of character, ruin surprises or otherwise challenge the Keeper’s authority in some stupid attempt to look “cool” should not be tolerated. The good news is they are easily dealt with.

I’ve had a couple of these types in 28 years of gaming. They didn’t last. Here are a few examples.

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